StarTrek Legends
Star Trek: Legends – Unity Game for Apple Arcade / PC / Consoles
Development Highlights:
Designed and implemented client architecture (data structures, gameplay logic, UI) for smooth and engaging player experiences.
Added complex controller support and enhanced the user interface for accessibility and responsiveness.
Developed content creation tools within Unity to streamline mission design and level design processes and empower designers.
Leveraged the Universal Rendering Pipeline (URP) to deliver high-quality graphics across a wide range of devices.
Optimized performance to ensure smooth gameplay on all target devices.
Porting Leadership (Apple Arcade to PC):
Led the programming team to successfully port the game to various PC stores.
Organized the team with clear task assignments, fostering productivity and collaboration.
Defined and supervised the build pipeline, automating processes to increase efficiency.
Collaborated with production to provide accurate estimates and scoping for timely delivery.