Ahmad Mohammadnejad
Ahmad Mohammadnejad
Gameplay Engineer / Designer
Gameplay Engineer / Designer
Selected Works
Selected Works
Senior Gameplay Engineer
Heavily involved in the Combat, Character, and Camera design.
Developed a flexible (designer-friendly) combat system
Responsible for all the playable character's game mechanics!
Senior Game Developer
Worked on client architecture (Using tech such as Univeral Rendering Pipeline, Advance Input System, and Cinemachine)
Level design tools pipeline
Performance optimization
Sandbox
Sandbox
In God of War (2018 and Ragnarok), The Axe famously sticks to the target during the melee attack, resulting in a more powerful impact and yet natural-looking hit stop!
Here is my journey replicating this feature in Unreal Engine 5.
Feature
Feature